Automatic Modulation
When a scene preset is active, Orbiter automatically modulates instrument parameters over time. This creates slowly evolving ambient textures without any manual adjustment.
What Gets Modulated
- Brightness — tone colour shifts from darker to brighter
- Reverb — room ambience swells and recedes
- Decay — sustain length varies over time
- Volume — subtle level changes add dynamics
- Tuning — micro-detuning for organic movement
- Pan — spatial position drifts gently
Sequencer density parameters (note probability, burst rate) are not modulated — the rhythmic structure stays consistent.
How It Works
Modulation uses a mix of slow drifts and faster cycles, all derived from the same deterministic seed as the sequencer. This means:
- The modulation is reproducible — the same seed produces the same evolution
- Shared URLs include the modulation state, so recipients hear the same sound at the same point in time
- Each parameter moves at a different rate, creating complex evolving textures from simple rules
Visual Feedback
In the Instruments view, each knob shows two values:
- Knob position — your base setting (what you set manually)
- Secondary indicator — the current effective value after modulation is applied
This lets you see exactly how the modulation is affecting each parameter at any moment.